Miyamoto said that the iPhone version of Mario’s latest gaming adventure, called Super Mario Run, has been a year in the making. The delay in bringing the jumping character – originally called Jumpman – to a smartphone was “because up until recently we found that mobile devices weren’t best suited to gaming. But that’s changing.”
VR not quite the right fit for Mario
Asked if he was bringing Mario to the newest gaming platform, virtual reality, Miyamoto said that VR wasn’t quite the right fit.
“I would agree that adapting Mario to new platforms is a key to keeping him relevant,” he said. “But we want families to play together, and virtual reality (which requires players to be closed off from the real world) doesn’t really fit well there. We also like people playing for a long time, and it’s hard to do that in VR.”